Then it would take all the fun out of it. This what we wanted and this is what we got. A dungeon that is as hard to beat as to impossible. This is all the fun about Castle Darkmoor. What do you think?Sorry But I have to disagree. So my idea is to either nerf the entire thing to make it shorter and less difficult, or to be able to fight Malistaire the Undying directly, like with Morganthe. So here are my reasons to np reduce its difficulty: I think there should be a nerf for the Graveyard, particularly. What do you think?īlazerunner36 on wrote:Hey all. It doesn't allow for any fun or creativity in this. The amount of planning and strictness that you have to practice just makes running through this very repetitive and boring. Having to flee every 3 rounds or so is not thrilling. I understand that this is a challenge, but it should be enjoyable. The drop rates should be lowered in exchange for a difficulty reduction.ģ. Remember that most players here are around the age of ten. Most players are casual gamers and for them to miss out on the great gear is just unfair. Using teamup is almost always disastrous. It is hard to find teams that are decent enough to keep up a strategy. Given the amount of cheats that the bosses have, especially Malistaire, it just lets the rounds become so extended.Ģ. This tends to make people rage quit or become too frustrated. So here are my reasons to np reduce its difficulty:ġ.
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